Vestalborne

Vestalborne is an unlimited open-world survival crafting RPG: mine, farm, build and fight across procedural dimensions. Solo, with friends, or against them.

A closer look at Vestalborne

Read more about Vestalborne
  • A Vestalborne player crossing a stone bridge over a river, sunflower plains and a lamplit path on the far bank

    Break the world, and build your own

    Nothing out here is fixed. Hundreds of resources to collect and thousands of things to make, in a world you can dig through, flatten and rebuild as you want it.

  • Combat in Vestalborne: a player swinging at spear goblins between the tents of a goblin camp, an enemy health bar above the fight

    Fight like the light depends on it

    Goblins raid the towns at night and hold the downs by day. Read them, slip the blow, and take your Embers off what is left.

  • A Vestalborne player mining copper ore by lamplight in a dark cave, an underground pool behind them

    Delve into the darkness below

    Boundless riches under the Wildlands, and everything that has been waiting down there for someone to come looking.

  • The village of Elderhaven Coast in Vestalborne: timbered houses, a greenhouse and villagers along a sandy path, one greeting the player

    The Wildlands are lived in

    Villages greet you, trade with you, and turn in for the night. Worth keeping standing: the goblins know exactly where they are.

  • A Vestalborne player fishing a dark pond at night, a lamplit village noticeboard on the bank behind them

    Live a little

    When the fighting is done there's a fire, a field, a furnace and a full pot. Grow things, cook things, tend your flock, take the evening off.

  • The Vestalborne world map opened as an in-game book, showing rivers winding through explored forest and plains

    One world, many dimensions

    Chart the Wildlands as you go, then find a way through to somewhere stranger.

Things you'll love in Montomo Town

Read more about Montomo Town
  • A Montomo Town market square at golden hour: striped stalls around a fountain, lamps along the road and long shadows across the sand

    A town that comes alive

    You never place a single person. They arrive looking for somewhere to live, pick a home you built and find a favorite bench by the end of the week.

  • Montomo Town's build mode: a house just placed on a green lot, its color panel open with roof swatches beside it

    Paint it until it feels right

    Buildings drop in with a satisfying thump, and every one can be repainted down to the color of the front door. Nothing is set in stone.

  • A Montomo Town house opened as a cutaway in the evening, a bed, side table and sofa placed inside while a television is chosen from the furniture bar

    Lift the roof off

    Furnish any building floor by floor and decide what each one becomes, from a bakery at street level to a little flat upstairs.

  • A bright Montomo Town lake with a fountain on a jetty and a small island where two wild mons sit under an orange tree

    Wild mons settle in

    Dig a pond and something may well start visiting it. Mons wander in from the edge of the world and stay wherever you've made them feel at home.

  • Montomo Town at night in the rain, lamplight pooling on wet paths between houses with lit windows

    Rain or shine

    Evenings turn deep blue as the windows light up one by one, and when a storm rolls in everyone dashes for the nearest door.

  • A wide view over a Montomo Town city: blocks of colorful townhouses and apartments, parks with fountains and pools, and roads running off every edge

    As big as you want it

    The world runs on past every edge, so a village by the water can keep growing until it's a city.

Games from down under 🇦🇺

Mythryl is an independent game studio from Melbourne, Australia bringing games we want to play to the rest of the world.

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